ENG100 students design, develop, and show games designed for individuals with autism

In December 2011, David Chesney‘s ENG100 class, Gaming for the Greater Good, showcased their final class projects to a group of Dexter high school students interested in computer science. The Dexter students played the games, asked questions, and voted for their favorites.

In a collaboration with the U-M CS Mott Children’s Hospital, these video games were designed with interfaces to accommodate the needs of individuals with disabilities related to the autistic spectrum.

A number of prizes for the class were provided by Google, Microsoft, and Electronic Arts.

Projects and student programmers included:

Bob’s World
Thomas Anderson, Tyler Digesare, John Sligh, Trevaughn Tummings
Classroom
Spencer Dugan, Daniel Popiel, Jordan Potthoff
Facemash
Caleb Alexander, Jack Cross, Ryan Gonzalez, David William
Fast Food Frenzy
Mohammad Islam, Yasadakishore Rao, Jeremiah Reyer
Force Field
Brandon Kittle, Dax Lamar, Joshua Lynch, Stephen Osentoski
Go Bubble Go
Patrick D’Agostino, Robert Fergan, Ethan Oosterman, Han Yu
Great Audio Race
Andrew Lees, Taran Pannebacker, Andrew Rauh, Brandon Scott
Kinect
Patrick Godwin, Tyler Kohan, Evan Leung, Evan Ward
Lock & Key
Christopher Baier, Arjun Motta, John Reed, Stephen Trolio
Marble Roll
Rajeev Bhatt, Khari Cousins, Quincy Davenport, Daniel Gorham
Math Racer
Ryan Hampton, Daniel Lao, Brock Nelson, Vishnu Rajendran
Memory Cards
Kristen Gattoni, Ellen Henrichs, Spencer Nofzinger, Cameron Polack
Say What?
Robert Chan, Zachary Herbst, Jacob Torrence
Space Master
Devin Chan, David Domanico, Justin Hart, Connor Velzy
Traveling Fair
Jordan Bell, Peter Jay, Steven Liu, Raven Zeer